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Directx 9 or 11
Directx 9 or 11










directx 9 or 11

Therefore, for learning from scratch (i.e., without a course of computer graphics at the University or experience of OpenGL 2 behind) IMHO it is better to start with the 9 key.īut on the other hand, if you set a goal to learn exactly d3d11, no obstacles should arise. The 11th has more layers of abstraction even at the level of Hello World, which it is desirable to understand in order to feel like a monkey in front of the control panel hadron Collider =) In General, it is sufficient to read a few chapters of some books - and here would be the first result. You do not need to understand the programming language HLSL shaders. 9-m to bring a primitive Hello World picture on screen does not necessarily know the physics of illumination to write the Shader. If you studied OpenGL 1-2 on the course schedules at the University, in 9th will find many similar things.

directx 9 or 11

It does not matter in the new API more differences than similar.












Directx 9 or 11